Scores of examples and problems allow students to hone their skills.
Clear explanations of fundamental tasks facilitate students? understanding of important concepts.
New! Chapters on shading models, shadow, and texture?including the Phong illumination model?explain the latest techniques and tools for achieving photorealism in computer graphics.
Two-Dimensional Viewing and Clipping.
Mathematics of Projection.
Three-Dimensional viewing and Clipping.
Color and Shading Models.
Mathematics for Two-Dimensional Computer Graphics.
Mathematics for Three-Dimensional Computer Graphics.