Software Engineering: An Agile Unified Methodology ISE
Chapter 1: Introduction
Chapter 2: Software Process and Methodology
Chapter 3: System Engineering
Part 2: Analysis and Architectural Design
Chapter 4: Software Requirements Elicitation
Chapter 5: Domain Modeling
Chapter 6: Architectural Design
Part 3: Modeling and Design of Interactive
Chapter 7: Deriving Use Cases from Requirements
Chapter 8: Actor-System Interaction Modeling
Chapter 9: Object Interaction Modeling
Chapter 10: Applying Responsibility-Assignment Patterns
Chapter 11: Deriving a Design Class Diagram
Chapter 12: User Interface Design
Part 4: Modeling and Design of Other Types of Systems
Chapter 13: Object State Modeling for Event-Driven Systems
Chapter 14: Activity Modeling for Transformational
Chapter 15: Modeling and Design of Rule-Based Systems
Part 5: Applying Situation-Specific Patterns
Chapter 16: Applying Patterns to Design a State Diagram Editor
Chapter 17: Applying Patterns to Design a Persistence Framework
Part 6: Implementation and Quality Assurance
Chapter 18: Implementation Considerations
Chapter 19: Software Quality Assurance
Chapter 20: Software Testing
Part 7: Maintenance and Configuration Management
Chapter 21: Software Maintenance
Chapter 22: Software Configuration Management
Part 8: Project Management and Software Software
Chapter 23: Software Project Management
Chapter 24: Software Security
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